Home / How it is made

Credits that are public

How Pokemon Battlegrounds is made

Published by pokemonbattlegrounds.org

Last verified 3 November 2026.

What the videos actually credit

The animation site says the battles are hand-animated in pixel art, every move is custom-made, and the trainers think for themselves. Video descriptions repeat a credit block. Pokemon sprites are PMD SpriteCollab, CC BY-NC 4.0. HUD portraits are Pokemon Showdown trainer sprites, with extra art credited to people such as ZacWeavile on some videos. Overworld trainers are credited to the older games, with redraws named (hyo-oppa, Wolfang62, ChriSX698 on various descriptions). Music is credited to Pokeli’s uploads of original tracks. Arenas such as Wyndon Stadium are described as custom-built by Pokemon Battlegrounds.

The public build note dated around 31 October 2026 titles one change “Fight 28: Studio playlists + end screen done.” The same note lists per-species files and a sound folder. I will not name a drawing app. No interview says which one they use. Team size and hours per video are not published. The game side is credited to Sondre Norheim in the 1 November terms. The channel credit stays the channel name.

Sceptile vs Gengar official thumbnail
Sceptile vs Gengar official thumbnail
PB Ranked help panel: how battles work, including move keys and sudden death
PB Ranked help panel: how battles work, including move keys and sudden death

Watch

Sceptile vs Gengar

A 56-second official duel. The description carries the usual sprite and music credits.

Sources

Limitation: public sources describe the game as of the check date; availability and balance can change.

Last checked: 3 November 2026.

Advertisement